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 Taux de réussite de l'enchantement

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AuteurMessage
Luciix




Messages : 32
Points : 9594
Date d'inscription : 06/11/2011
Age : 31
Localisation : ile de la reunion

Taux de réussite de l'enchantement Empty
MessageSujet: Taux de réussite de l'enchantement   Taux de réussite de l'enchantement Icon_minitimeVen 11 Nov - 21:12

Bonjour à tous,

voici les taux d'enchantements de flyff :



Piercing (Armure) :

0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%



Piercing (Arme / Bouclier) :

0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10 = 0.10%



Upgrade standard (Arme / Bouclier / Set) :

+1 = 100%
+2 = 90%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%



Upgrades d'Elementarisation (Arme / Armure) :

+1 = 100%
+2 = 90%
+3 = 80%
+4 = 70%
+5 = 60%
+6 = 50%
+7 = 40%
+8 = 30%
+9 = 20%
+10 = 10%
+11 = 7%
+12 = 5%
+13 = 2%
+14 = 1.8%
+15 = 1.4%
+16 = 1.2%
+17 = 1%
+18 = 0.8%
+19 = 0.6%
+20 = 0.4%



Upgrades de bijoux :



+1 = 100%
+2 = 90%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10 = 11%
+11 = 9%
+12 = 8%
+13 = 6%
+14 = 5%
+15 = 4%
+16 = 3%
+17 = 2%
+18 = 1%
+19 = 0.7%
+20 = 0.1%



-----------------------------------------------------------------------------------------------



Crafting d'une arme standard à unique : 2%
Passage de + 10 en arme ultime : 2%



Upgrade d'une arme ultime:



+1 = 11%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%



Insertion d'un joyau dans un emplacement (Arme ultime) : 90%


Création de joyaux à partir d'une arme upgradée standard :

+0 = 5% = 1 joyau
+1 = 10% = 1 joyau
+2 = 15% = 1 joyau
+3 = 20% = 1 joyau
+4 = 50% = 1 joyau
+5 = 100% = 1 joyau
+6 = 100% = 2 joyaux
+7 = 100% = 3 joyaux
+8 = 100% = 5 joyaux
+9 = 100% = 10 joyaux
+10 = 100% = 20 joyaux



Création de joyaux à partir d'une arme upgradée unique :

+0 = 10% = 1 joyau
+1 = 20% = 1 joyau
+2 = 30% = 1 joyau
+3 = 40% = 1 joyau
+4 = 100% = 1 joyau
+5 = 100% = 2 joyaux
+6 = 100% = 4 joyaux
+7 = 100% = 6 joyaux
+8 = 100% = 10 joyaux
+9 = 100% = 20 joyaux
+10 = 100% = 40 joyaux



-----------------------------------------------------------------------------------------------



Echange d'oeufs (en échange de 10 oeufs) :



500 food = 26%
1000 food = 22%
1500 food = 19%
2000 food = 13%
3000 food = 8%
4000 food = 3%
5000 food = 2%
Smilodon = 1%
Leonis = 1%
Lapin = 1%
Kitsune = 1%
Bahamut = 1%
Hippogryphe = 1%
Licorne = 1%



Vie supplémentaires en utilisant un elixir (CS):



35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies



Passage de Level des familiers :



Level = Class D = Class C = Class B = Class A = Class S
LVL 1 = 100% = 51% = 40% = 35% = 27%
LVL 2 = xxxx = 31% = 28% = 23% = 21%
LVL 3 = xxxx = 18% = 18% = 17% = 17%
LVL 4 = xxxx = xxxx = 10% = 12% = 13%
LVL 5 = xxxx = xxxx = 4% = 7% = 9%
LVL 6 = xxxx = xxxx = xxxx = 4% = 6%
LVL 7 = xxxx = xxxx = xxxx = 2% = 4%
LVL 8 = xxxx = xxxx = xxxx = xxxx = 2%
LVL 9 = xxxx = xxxx = xxxx = xxxx = 1%



-----------------------------------------------------------------------------------------------



Morceaux collectés :



Morceau de Piercing Vie+2 = 8.868765561
Morceau de Piercing Energie +2 = 11.48903703
Morceau de Piercing Défense +2 = 9.131796643
Morceau de Piercing Attaque +2 = 9.041442454
Morceau de Piercing Mana +2 = 9.041442454
Morceau de Piercing Vie +4 = 0.038149546
Morceau de Piercing Energie +4 = 5.371054534
Morceau de Piercing Défense +4 = 0.098385672
Morceau de Piercing Attaque +4 = 0.012047225
Morceau de Piercing Mana +4 = 5.435306401
Morceau de Piercing Vie +7 = 0.038149546
Morceau de Piercing Energie +7 = 5.371054534
Morceau de Piercing Défense +7 = 0.098385672
Morceau de Piercing Attaque +7 = 0.012047225
Morceau de Piercing Mana +7 = 5.435306401
Morceau d'Orichalque = 0.56421171
Morceau de Pierre Lunaire = 0.582282548
Morceau de Topaze = 0.905549755
Morceau de Rubis = 0.425668621
Morceau de Saphir = 0.200787085
Morceau d'Emeraude = 0.032125934
Morceau de Diamant = 0.02409445
Morceau de Nuage = 0.114448639
Petite Roue Dentée = 16.49867481
Roue Dentée = 9.017348004
Pillule Grise = 2.543972372
Pillule Jaune = 1.608304554
Pillule Bleue = 1.375391535
Pillule Rouge = 1.375391535
Pillule Magique = 0.200787085



/!\ En cas d'un événement flyff, ces taux peuvent être changé si un nouvelle objet droppable fait son apparation
dans les zones de collectes /!\



-----------------------------------------------------------------------------------------------



Upgrade du collecteur :

+1 = 50%
+2 = 40%
+3 = 30%
+4 = 20%
+5 = 10%



-----------------------------------------------------------------------------------------------


Nombre de ligne d'éveils sur un équipement :



1 ligne d'éveil = 45%
2 ligne d'éveil = 35%
3 ligne d'éveil = 20%


Chances d'obtenir un type d'attribut sur une ligne d'éveil (Armure) :



FOR = 7%
DEX = 7%
INT = 7%
END = 7%
Critique = 8%
Degâts des Coups Critiques = 8%
Vit. Déplacement = 7%
Vitesse d'attaque = 7%
Défense = 7%
Attaque = 7%
HP = 7%
MP = 7%
FP = 7%
Vitesse d'incantation = 7%



Chances d'obtenir un nombre (positif ou négatif) une fois l'attribut désigner (Equipement et Familier):



== FOR/END/DEX/INT == Critique/Vit.Incantation/Vit.Depl == Vit.Atq/DCC == Attaque == Défense == MP/FP/HP ==> Chance de l'obtenir
== -28 == -10% == -19% == -140 == -112 == -500 ==> 0.01 %
== -25 == -9% == -17% == -125 == -100 == -450 ==> 0.293827 %
== -22 == -8% == -15% == -110 == -88 == -400 ==> 0.6486111 %
== -19 == -7% == -13% == -95 == -76 == -350 ==> 1.1047619 %
== -16 == -6% == -11% == -80 == -64 == -300 ==> 1.712963 %
== -13 == -5% == -9% == -65 == -52 == -250 ==> 2.5644444 %
== -10 == -4% == -7% == -50 == -40 == -200 ==> 3.8416667 %
== -7 == -3% == -5% == -35 == -28 == -150 ==> 5.9703704 %
== -4 == -2% == -3% == -20 == -16 == -100 ==> 23.6255776 %
== -1 == -1% == -1% == -5 == -4 == -50 ==> 23.6255776 %
== 1 == 1% == 1% == 5 == 4 == 50 ==> 23.6255776 %
== 4 == 2% == 3% == 20 == 16 == 100 ==> 10.2277778 %
== 7 == 3% == 5% == 35 == 28 == 150 ==> 5.9703704 %
== 10 == 4% == 7% == 50 == 40 == 200 ==> 3.8416667 %
== 13 == 5% == 9% == 65 == 52 == 250 ==> 2.5644444 %
== 16 == 6% == 11% == 80 == 64 == 300 ==> 1.7129630 %
== 19 == 7% == 13% == 95 == 76 == 350 ==> 1.1047619 %
== 22 == 8% == 15% == 110 == 88 == 400 ==> 0.6486111 %
== 25 == 9% == 17% == 125 == 100 == 450 ==> 0,2938272 %
== 28 == 10% == 19% == 140 == 112 == 500 ==> 0.01 %



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Eveils de la Bénédiction de la déesse :



== FOR/END/DEX/INT == Critique/Vit.Incantation/Vit.Depl == Vit.Atq/DCC == Attaque == Défense == MP/FP/HP == Chance de l'obtenir
== 1 == 1% == 1% == 5 == 4 == 50 == 60 %
== 4 == 2% == 3% == 20 == 16 == 100 == 30 %
== 7 == 3% == 5% == 35 == 28 == 150 == 10 %



-----------------------------------------------------------------------------------------------



Echange de cartes :



D -> C = 40%
2% -> 3% = 40%
C -> B = 15%
3% -> 4% = 15%
B -> A = 2%
4% -> 7% = 2%



-----------------------------------------------------------------------------------------------



Chance d'obtenir un équipement statté sur un mob sans TP : 5%
Chance d'obtenir un équipement statté sur un mob avec TP : 10 %



-----------------------------------------------------------------------------------------------



Pierre Papier Ciseau (Course arc-en-ciel) :



XX Pierre = Papier = Ciseau



Round 1 34.00% 33.00% 33.00%
Round 2 34.00% 33.00% 33.00%
Round 3 34.00% 33.00% 33.00%
Round 4 34.00% 33.00% 33.00%
Round 5 34.75% 33.00% 32.25%
Round 6 34.75% 33.00% 32.25%
Round 7 34.75% 33.00% 32.25%
Round 8 34.75% 33.00% 32.25%
Round 9 35.50% 33.00% 31.50%
Round 10 35.50% 33.00% 31.50%
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